VertX Game Engine

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VertX Game Engine's Developers

Hello World. Here we are!👋

Developers

Rylan Graham

Engine Systems Engineer & Graphics/Rendering Engineer

  • Game Object Component Design & Structure (Mesh,Transform,Texture)
  • Recursive GO Hierarchy Sorting, Parenting, & Entity Assignation
  • Asset Window Display & Navigation
  • Mouse Picking & Camera Raycast
  • Scene Serialization, Load/Save
  • Assets/Library Structuring
  • Audio System Implementation
  • Website "Features" Developer
  • GitHub Profile

Adrià Pons

UI/UX Systems Developer & Graphics/Rendering Engineer

  • Editor UI Implementation/Flow
  • Debugging Systems, Console Log Implementation
  • OS, Libraries, Hardware Detection
  • Graphical/Visual Configuration
  • Camera Functionality
  • Frustrum Culling, Depth Buffering systems development
  • Website Developer
  • GitHub Profile

Joel Chaves

QA Engineer & Graphics Systems Engineer

  • Bounding Boxes Development
  • Scene Lighting & Shaders
  • Code Cleaning for viewability
  • Memory Leak Detection & Bugfixing
  • GitHub Profile
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