Developers
Rylan Graham
Engine Systems Engineer & Graphics/Rendering Engineer
- Game Object Component Design & Structure (Mesh,Transform,Texture)
- Recursive GO Hierarchy Sorting, Parenting, & Entity Assignation
- Asset Window Display & Navigation
- Mouse Picking & Camera Raycast
- Scene Serialization, Load/Save
- Assets/Library Structuring
- Audio System Implementation
- Website "Features" Developer